



This is a huge part of the game, and one thing that gets veterans of the game all worked up when they see a lot of color in screen shots from Diablo III in progress.Īnd certainly, a lot of the dungeons were dark places with little color. Ironically, simplicity is a bit complicated, but I will get to that. I have gone back and forth on what those are, and have narrowed it down to two things, atmosphere and simplicity. So this is more Diablo II focused with some memories of Diablo thrown in. I did not actually load up the original Diablo… I couldn’t find the disk… to do this post. Citation needed and all that, but I think it is telling when somebody goes on about how great a game was that they don’t actually play any more, something I know I have been guilty of myself.Īnd having tooled around in the game for over a month now, I thought it was time to make a list of the key things that really made the Diablo games good in the past, things which I hope those working on Diablo III haven’t lost sight of. One of those Paul Barnett quotes (I think it was him) that I really liked was about nostalgia for great old games from people who cannot be bothered to play those games any more being BS. Hey, a post about neither Star Wars: The Old Republic nor Lord British! (He hasn’t done another interview today, has he?)Īnyway, as I mentioned in my November month in review, I hauled out Diablo II again to get back to why I loved the game in the first place.
